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Technical
Directors
Computer Graphics Supervisors
Compositors
Match Movers
Systems Administrator
/ Systems Engineer
CG Software Engineer
Software
Engineer - Advanced Systems and Networking
Technical Assistant
Digital Character Animators
Character Modelers
Renderman Shader Writers
Basic Portfolio Requirements
Be
sure your portfolio is clearly labeled with your name, address, and telephone
number on the inside and outside. All portfolios should contain the following:
-
Samples of your recent work
-
Life
Drawings
-
Rough
Sketches of animals and humans in movement
-
Samples
of your color and design sense
-
Demo
reel (where applicable)
We prefer artists to limit their portfolios to 20 pieces representing
their strongest current work.
(Demo
reels and sketchbooks count as one piece each).
Basic Demo Reel Requirements
- Please
submit your demo reel in VHS (PAL/NTSC) format.
- Demo
reels should be specific to the department of your interest
- Be
sure your demo reel is clearly labeled with your name, address, and
telephone number.
- Include
a resume as well as a breakdown and explanation of all work on the demo
reel.
- Demo
reels should be well edited and concise (less than 5 minutes).
Send
reels, resumes and portfolios to:
Sony Pictures Imageworks Inc.
Attention: Human Resources
9050 West Washington Blvd.
Culver City, CA 90232
Fax: 310.840.8888
E-mail: resumes@imageworks.com
TECHNICAL DIRECTORS
Designs and creates lighting and the look of computer generated objects
and scenes. Designs and creates images, effects and programs for digitally
composited sequences. Responsible for compiling the various elements of
a shot and seeing it through completion. Works with a team on a production
to determine various design solutions. Knowledge of applicable software
platforms including Houdini, Renderman, UNIX, Maya and shell scripts highly
desirable. 2-4+ years production experience, feature film experience highly
desirable. Bachelors degree in computer science, engineering or computer
graphics.
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COMPUTER GRAPHICS SUPERVISORS
Helps to determine creative and technical approach, specifications and pipeline.
Provides leadership to achieve the desired computer graphics effects. Works
with the Producer to estimate project job schedules. Monitors project process,
directs staff and participates in plate shoots. Working knowledge of applicable
software platforms, UNIX, Maya, shell scripts highly desirable. 4+ years
production experience with 3 years in feature films. Bachelors degree
in computer science, engineering or computer graphics.
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COMPOSITORS
Composites feature and commercial 2D effects shots. Knowledge of applicable
software platforms, UNIX, Composer and shell scripts highly desirable. Performs
all tasks to complete a shot, including matte extraction, painting, roto,
2D motion, compositing and use of ancillary 2D programs. Coordinates and
combines the work of Roto Artists, TDs and Matte Painters. Experience
as an artist or camera operator.
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MATCH MOVERS
Experienced with curve-based motion programs such as Kuper Systems, Lynx,
RP4, SoftImage, Maya or 3D Studio highly desirable. Experienced in special
effects production (traditional or CG based). Must be able to visualize
in 3D. Related experience in traditional motion control and optical compositing
desired but not required.
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SYSTEMS ADMINISTRATOR / SYSTEMS ENGINEER
Experience with the Silicon Graphics and NT workstations and servers including
a working knowledge of installation, configuration and operation of networks,
routers, gateways, firewalls, IRIX and NT operating systems, shell scripting
(csh, Perl) , programming (C, C++), backup systems, distribution systems,
and commonly used third party applications (i.e. Maya, Composer, Renderman,
Matador, Inferno). BS in CS/EE is desired. MS in CS/EE is a plus, as is
post production and film experience.
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CG SOFTWARE ENGINEER
Design, develop, and maintain CG software for live-action visual effects.
Programming experience required in one or more of the following areas: 3D
modeling, animation, and computational geometry; 2D image processing, tracking
and color science; facial, character, and behavioral animation; particle
effects and natural phenomenon; rendering; film scanning and printing; motion
control; audio analysis; and animation packages (Maya, SoftImage, Houdini,
Nichimen, Flame, RenderMan, etc.). C/C++ experience required, SGI/NT development
experience desirable.
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SOFTWARE ENGINEER - ADVANCED SYSTEMS and NETWORKING
Design, develop, and maintain CG software for networking, distributed execution,
digital media (video and HD playback, audio synchronization, deck control,
CCIR 601), film scanning and printing, digital asset management, and visual
effects pipeline automation. Programming experience is required in one or
more of the following areas: Unix or NT systems libraries, POSIX, and daemons;
TCP/IP and interprocess communication; threading, asynchronous I/O, and
multi-processing; digital media libraries (SGI dmedia or NT Win32); file,
memory, and process management; and advanced systems architectures. C/C++
experience is required. SGI and NT development and CG production pipeline
experience is desirable. Oracle, OCI, ODBC, CORBA, Java, Visual Basic, network
programming, Unix or NT systems libraries, and multi-platform (SGI, Sun,
Macintosh, and PC) experience is strongly desirable.
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TECHNICAL ASSISTANT
Responsible for managing all data and video information, including tracking,
data storage, and retrieval for a particular show. Additional responsiblities
include daily video transfers, plate loading, tape backup, directory creation
and maintenance. Degree in computer science, with previous data management
experience desired. Solid understanding of UNIX commands. Scripting skills
a plus. Previous feature film experience desirable.
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DIGITAL CHARACTER ANIMATORS
Utilizes both traditional animation skills and computer graphics systems to
create desired effects. Responsible for designing and creating the motion of
computer graphics characters within a shot. Working knowledge of UNIX, Maya,
SoftImage and other software packages highly desirable. Familiar with 3D
commercial modeling, Maya, preferred. 2-5+ years production animation
experience, feature film experience highly desirable. Bachelor's degree or 3
year certificate in classical animation or related field.
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CHARACTER MODELERS
Designs and builds the geometry of organic and inorganic computer
graphics models. Technical understanding of modeling mathematics.
Knowledge of UNIX, Alias, Maya, and 3D commercial modeling packages
highly desirable. Maya is preferred. Familiar with animation
production for film and video. Digital techniques, character
animation and sculpting experience highly desirable. 3-5+ years of
experience. BA/BS in computer science, fine arts or related fields.
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RENDERMAN SHADER WRITERS
Required Skills:
- Three to five+ years experience in the creation and application of
renderman shaders for motion picture visual effects.
- Thorough understanding of the requirements of shader usage in a fast-paced
digital production environment
- Demonstrated ability to create production-ready shaders as part of an
overall rendering pipeline.
- Strong technical skills including software design/implementation combined
with a solid understanding of math and physics theories.
- Strong artistic skills with a demonstrated ability in the creation of
cinematic color and lighting on a digital production
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