Join the Team/Job Postings
Sony Pictures Imageworks is expanding! We are experiencing rapid growth in our Vancouver office as we anticipate moving into our brand new state of the art facility in early 2014. At Imageworks we create groundbreaking visual effects and animation for motion pictures. We are looking for a dynamic and energetic Shader Writer to join the Development team at Imageworks Canada.
WHAT YOU'LL BE DOING:
You will be integrating best practices for energy conserving shaders with the needs of productions. Working closely with show leads, you will guide and implement tools in our raytraced environment. You’ll also be in close concert with our Katana lighting team and Arnold rendering team to advance the state of the art.
You’ll be working in conjunction with top-notch artists in the industry, helping them push the boundaries for lookdev and lighting. Each new film provides great challenge and opportunity to advance the state of the art in shading/rendering. Your contribution will have a visual manifestation on screen, to be seen by scores of movie-goers.
You will enjoy an ever changing problem set that will keep you alert to new solutions. Learn in a dynamic environment alongside core developers of Katana and Arnold, as well as working with other engineers within the Development Group. You can also contribute to other disciplines within the software group, according to your interests.
- Leverage strengths of lighting package and renderer in developing new shading technology
- Maintain and expand existing codebase based on production needs
- Collaborate on best practices and work to remediate workflow inefficiencies
The ideal candidate has a keen artistic eye, a deep knowledge of ray tracing, shot lighting experience and has written shaders. You will join the Development Group and work within the Shading team and alongside the Katana and Arnold teams. In addition to gaining experience with advanced rendering techniques, you’ll be uniquely positioned to work alongside artists and engineers to deliver the next generation of tools to advance future productions.
- Previous shader writing experience in a ray tracing environment
- Experienced with UNIX/Linux
- Katana production lighting experience
- Katana scripting and API knowledge
- Experienced with python, C, C++
- Highly detailed and organized in work practices
- Penchant for optimization and improvement
- Great team player in a highly fluid environment
- Bachelor’s degree in Computer Science or equivalent
- 3-5 years as a TD, pipeline engineer, or software developer
- QA experience
Please note that there may not be any positions immediatly open, but we are always accepting applications for potential positions. To apply, please send resume and on-line link to your reel to: email@example.com .
- PRODUCTION SERVICES TECHNICIAN
- SHADER WRITER
- SENIOR VFX COORDINATOR
- CHARACTER ANIMATION PIPELINE ENGINEER
- TEXTURE AND MATTE PAINTING ENGINEER
- FX SOFTWARE DEVELOPMENT ENGINEER
- GRAPHICS SOFTWARE DEVELOPER - NUKE PIPELINE
- Production Tracking Developer
- Senior Software Engineer:
- SYSTEMS ENGINEER (YVR)
- SENIOR SYSTEMS ENGINEER (UNIX)
- SENIOR SOFTWARE ENGINEER
- HELP DESK ADMINISTRATOR
- PRINCIPAL SYSTEMS ENGINEER (UNIX)
- TEXTURE PAINTER
- CHARACTER TD - PIPELINE
- CHARACTER TD - SETUP/RIGGER
- TECHNICAL DIRECTORS - Color & Lighting
- TECHNICAL DIRECTOR - Hair/Fur/Cloth/Feather Simulation
- TECHNICAL DIRECTOR - FX
Qualified candidates should send their materials to:
Sony Pictures Imageworks
Attention: Human Resources
9050 W. Washington Blvd.
Culver City, CA 90232
Fax: (310) 840-8888
All artist submissions MUST contain the following:
- Cover Letter which states the position you are applying for and your availability
- Demo Reel and/or Portfolio (if applicable to the position)
- Demo Reel and/or Portfolio Breakdown which describes your specific contributions to the work
**Please be sure NOT to send original materials, as submissions will not be returned.**
Submission Tips & Guidelines
- Reels should be on DVD or VHS (NTSC) - Beta or PAL will not be accepted
- Do not send CD ROMS or refer us to a website - hardcopy submissions only
- Reels should be clearly labeled with your name and contact information
- The length of your reel should be limited to 5 minutes and consist of the work you're most proud of beginning with your most recent work
- Music should not contain vocals unless lip-syncing skills are illustrated
- Please include a credit list explaining what you did on your reel and what software (if applicable) was used to achieve the effects
- Demo reels should be well edited and concise (less than 5 minutes).
- ANIMATORS NOTE: Please include all traditional work (life drawings, pencil tests, etc.) either on your reel or with your portfolio
Please be sure your portfolio is clearly labeled with your name, address and telephone number on both the inside and outside.
All portfolios should contain the following:
- Samples of your recent work
- Life Drawings
- Rough Sketches of animals and humans in movement
- Samples of your color and design sense
- We prefer artists to limit their portfolios to 20 pieces representing their strongest current work.
- Do not send original copies of your work as it will not be returned