Join the Team/Job Postings
Senior Software Engineer:
Sony Pictures Imageworks is seeking a strong programmer to join the Core Infrastructure team in Vancouver, BC.
What You’ll Be Doing:
You'll be extending and maintaining distributed asset management and file system applications, and collaborating with users to help define workflows which improve the efficiency and management of large scale visual effects and animation production. You’ll also be helping to triage and solve complex issues as they arise, such as with our render management system. All new large-scale applications are being written in Scala with a large dose of Python client-side scripting.
- Required: Python, C++, Java, network programming, multi-threading, strong debugging skills, extensive database experience, bash
- Nice to have: Scala, ZeroC ICE or other RPC frameworks, reactive programming, previous contribution to open source technologies, OpenGL
- Required: experience with any of the following: Oracle, PostgreSQL, MySQL
- Nice to have: Solr, Cassandra, and/or HBASE
- Experience with any of the following version control systems: Git, Subversion, Mercurial
- Strong Unix command line and scripting skills
- Development and testing of applications to enhance user experience of products
- Flexible and willing to do different things
- Experience working in a task driven environment with adherence to strict delivery deadlines
- Working in a team structure and being open to assisting in other tasks (other platform development)
- 3-5 years of commercial experience, preferably in the Visual Effects / Animation or related industry
About the Team: The Core Infrastructure team is responsible for designing, writing and maintaining three-tier applications and services used by the entire company. Imageworks has a compute farm with thousands of cores and very large amounts of storage to manage.
Some of the problems and issues the team works on include:
- How to write a distributed multi-site asset management system that can handle network outages between locations, and across continents?
- How to use new distributed databases, e.g., Cassandra, to solve multi-facility, multi-master database problems?
- How to manage vast amounts of storage spread over different types of hardware and efficiently and properly assign the correct storage medium to the type of data that is being stored? How to migrate assets created in one location, to another across great distances?
- How to make the best use of thousands of compute cores when there are very disparate requirements for the processes that need to run? Some processes are multi-day and multi-threaded others are only minutes on a single core. How to run all of these processes without disrupting other parts of the infrastructure?
We are interested in self-learners who enjoy developing and using new technologies to solve design problems and have deployed those solutions in production environments, preferably in the Visual Effects, Animation or related industry. Developers who have worked on open-source projects and enjoy writing high-quality code that the entire facility depends upon are encouraged to apply.
To apply, please send your CV/resume and cover letter to email@example.com with the job title in the email subject line.
Sony Pictures Imageworks produces high-end visual effects for movies, such as the The Amazing Spider-Man 2, Edge of Tomorrow, and Oz the Great and Powerful. The company's work has been recognized with numerous awards and nominations, including the Academy Award for Best Visual Effects for Spider-Man 2.
Imageworks proved its all-CG character animation and production capabilities with the animated short, The ChubbChubbs! which won an Academy Award. Surf's Up received an Academy Award nomination for Best Animated Feature. Imageworks is unique in its ability to provide quality digital production for live action, all-CG, motion capture and hybrid live-action/animated films. Imageworks prides itself as a community of artists supporting the imagination and expression of visual storytellers.
Today, Imageworks is unique in its ability to provide quality digital production for live action, all-CG, motion capture and hybrid live-action/animated films. Its community of innovative digital artists and computer technologists collaborate creatively with filmmakers, helping them to bring their vision from the storyboard to the theater and delight audiences around the globe.
- PRODUCTION SERVICES TECHNICIAN
- DIGITAL PRODUCTION ACCOUNTANT FINANCE - SONY PICTURES DIGITAL PRODUCTIONS
- SHADER WRITER
- SENIOR VFX COORDINATOR
- CHARACTER ANIMATION PIPELINE ENGINEER
- TEXTURE AND MATTE PAINTING ENGINEER
- FX SOFTWARE DEVELOPMENT ENGINEER
- GRAPHICS SOFTWARE DEVELOPER - NUKE PIPELINE
- Production Tracking Developer
- Senior Software Engineer:
- SYSTEMS ENGINEER (YVR)
- SENIOR SYSTEMS ENGINEER (UNIX)
- SENIOR SOFTWARE ENGINEER
- HELP DESK ADMINISTRATOR
- PRINCIPAL SYSTEMS ENGINEER (UNIX)
- TEXTURE PAINTER
- CHARACTER TD - PIPELINE
- CHARACTER TD - SETUP/RIGGER
- TECHNICAL DIRECTORS - Color & Lighting
- TECHNICAL DIRECTOR - Hair/Fur/Cloth/Feather Simulation
- TECHNICAL DIRECTOR - FX
Qualified candidates should send their materials to:
Sony Pictures Imageworks
Attention: Human Resources
9050 W. Washington Blvd.
Culver City, CA 90232
Fax: (310) 840-8888
All artist submissions MUST contain the following:
- Cover Letter which states the position you are applying for and your availability
- Demo Reel and/or Portfolio (if applicable to the position)
- Demo Reel and/or Portfolio Breakdown which describes your specific contributions to the work
**Please be sure NOT to send original materials, as submissions will not be returned.**
Submission Tips & Guidelines
- Reels should be on DVD or VHS (NTSC) - Beta or PAL will not be accepted
- Do not send CD ROMS or refer us to a website - hardcopy submissions only
- Reels should be clearly labeled with your name and contact information
- The length of your reel should be limited to 5 minutes and consist of the work you're most proud of beginning with your most recent work
- Music should not contain vocals unless lip-syncing skills are illustrated
- Please include a credit list explaining what you did on your reel and what software (if applicable) was used to achieve the effects
- Demo reels should be well edited and concise (less than 5 minutes).
- ANIMATORS NOTE: Please include all traditional work (life drawings, pencil tests, etc.) either on your reel or with your portfolio
Please be sure your portfolio is clearly labeled with your name, address and telephone number on both the inside and outside.
All portfolios should contain the following:
- Samples of your recent work
- Life Drawings
- Rough Sketches of animals and humans in movement
- Samples of your color and design sense
- We prefer artists to limit their portfolios to 20 pieces representing their strongest current work.
- Do not send original copies of your work as it will not be returned